– with each category generally containing a couple of weapons, each of which behave differently. It… doesn’t quite work, but we’ll get to that.Īll weapons fall into broad categories – bows, swords, wands, etc. The idea is that you need to balance out your spell usage and limit it to when you really need it, with the rest of your combat focused on your weapons. While very, very powerful, magic is somewhat limited by the fact that spell casts cost reagents, and those self-same reagents are used in the occasional cauldrons to craft healing potions. One Nature spell teleports you in a random direction and heals you, while another summons a bunch of sprites that shoot off like bullets at the nearest enemy once per turn. Each of the six magic schools offer three spells, with each new spell becoming available every ten levels, and they’re not simply flat upgrades on the previous. On levelling up, you get some points to assign to stats, and some points to assign to spells. Magic, levelling, and equipment are all a bit Diablo 2. I actually like this a lot more than “oh, you have a chance to miss attacks now.” Aaaand then there are these assholes, who rapidly cover your screen in crap and make it impossible to see.
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