The Phantoms summoned are largely autonomous. This arcana is quite versatile, being able to help clear rooms full of enemies, or deal heavy damage to isolated ones. The summoned knights cannot be damaged or destroyed by enemies. The fire and earth knights despawn after after 3 attacks, lightning after 4, freeze after 5 and air after 6. ![]() However, the slow appears to uniquely be level 5 or higher, lasting longer than 2 seconds (requires testing). All of them deal 10 damage of their respective element, except for the ice one which does twelve, and they are guaranteed to apply their respective status effects on hit at level 1: burn, poison, shock, freeze, and slow. ![]() The Charged Signature version summons one knight of each base five element. ![]() They will despawn after 4 strikes or when there are no enemies left nearby. Summons five allied Chaos Knights which deal 5 Chaos damage on hit.
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